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Work has been moving along with Morning's Wrath 2; I have had a change of EDIGames development manifesto recently, now that I've been on the path of game development for roughly a decade; hopefully more on that in a later post.
I've been focusing a TON of time on the gameplay and interface,
here is a…
I've been focusing a TON of time on the gameplay and interface,
here is a…
Noticed this article GameDev.net today. While it is concerning mostly MMOs, the tool they've created embraces a lot of the concepts I designed in Selenite:
-automatic data sharing (images, meshes, etc.)
-known resource data coverage/usage
-strong structuring of environments
-removal of monolithic file…
-automatic data sharing (images, meshes, etc.)
-known resource data coverage/usage
-strong structuring of environments
-removal of monolithic file…
I've spent the last month tweaking and revising Selenite, getting it ready for licensing and the production of bigger and better games.
Development of Selenite began in Jan 2009, so that makes it officially 1 year old; having already written and released a game with it (STATIC: Investigator Training…
Development of Selenite began in Jan 2009, so that makes it officially 1 year old; having already written and released a game with it (STATIC: Investigator Training…
So aside from trimming the tree, Christmas cookies and mistletoe; I've been working away.
STATIC: Investigator Training
About two months out now, sales are so/so; more would be nice, but every little bit counts; it's awesome to have created another game, of a very different style and managed to sell …
STATIC: Investigator Training
About two months out now, sales are so/so; more would be nice, but every little bit counts; it's awesome to have created another game, of a very different style and managed to sell …
Greetings folks!
So, lots on my plate these days:
Enjoying the Holiday Season
Gotta have some fun, or whats the point right?
Jacki and I are heading up to the White Mountains of New Hampshire this weekend to get our XMass tree, as we do every year; it is a fun getaway and a great tradition :)
Finishing …
So, lots on my plate these days:
Enjoying the Holiday Season
Gotta have some fun, or whats the point right?
Jacki and I are heading up to the White Mountains of New Hampshire this weekend to get our XMass tree, as we do every year; it is a fun getaway and a great tradition :)
Finishing …
After a slight delay from our Halloween deadline, we are happy to say that STATIC: Investigator Training is now finished!
You can now find the full game for $9.95 on www.staticgame.com
We hope you all enjoy playing STATIC as much as we enjoyed making it!
I'd also like to thank my wife Jacki for design…
You can now find the full game for $9.95 on www.staticgame.com
We hope you all enjoy playing STATIC as much as we enjoyed making it!
I'd also like to thank my wife Jacki for design…
Jacki and I had a hugely productive weekend; and the Static: Investigator Training Demo is almost finished; you can expect to find it on www.staticgame.com this week.
Hunkering Down:
So in an effort to keep development smooth through Static: IT and into Morning's Wrath 2; Jacki and I have moved our d…
Hunkering Down:
So in an effort to keep development smooth through Static: IT and into Morning's Wrath 2; Jacki and I have moved our d…
We're gonna be Beta Testing the Static: IT DEMO this weekend/monday; and if you're a member of The Copper Group, you can too!
Detailing the pitfalls and victories of a weeks worth of hard development crunch, Watch it on www.EDIGames.com
After years of folks asking where they can get EDILogo t-shirts and such, we decided to launch a Zazzle site for EDIGames if anyone needs anything custom feel free to drop us a line.
New Run/Idle/Warp animations for Morning; in addition to a change to the control system. As always, work in progress :D
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Two videos (with slightly borked timestep from video frame drop)
showing a prototype for a spell in MW2 called Orbit shield, which picks up environmental debris and whips them around you at a fixed distance creating a ring of rotating matter that can both protect and harm enemies; me likey :)
"> …
showing a prototype for a spell in MW2 called Orbit shield, which picks up environmental debris and whips them around you at a fixed distance creating a ring of rotating matter that can both protect and harm enemies; me likey :)
"> …
Here is a small video of some pre-alpha physics game play integrated over the weekend.
http://www.edigames.com/mwcotnv10.wmv
http://www.edigames.com/mwcotnv11.wmv
The last couple of weeks have been quite relaxing; Selenite has been making short work of integrating graphics int MW2, and I am confident …
http://www.edigames.com/mwcotnv10.wmv
http://www.edigames.com/mwcotnv11.wmv
The last couple of weeks have been quite relaxing; Selenite has been making short work of integrating graphics int MW2, and I am confident …
I'm still here, Just finished a full remodel of my bathroom... kinda tired :)
I foresee before and after pic posting :D
Also, received the final map-art delivery for MW2, so I've been getting that all organized, trying to solidify the plan for getting MW2 out around November.
More on that and Selenite…
I foresee before and after pic posting :D
Also, received the final map-art delivery for MW2, so I've been getting that all organized, trying to solidify the plan for getting MW2 out around November.
More on that and Selenite…
In my last post I spoke about how writing your own game GUI was a long and difficult task a best; and how using different technologies for different needs can save you time.
I'm going to explain my GUI needs for Selenite (notably the Win32 runtime) and show how I've used multiple systems to expedite…
I'm going to explain my GUI needs for Selenite (notably the Win32 runtime) and show how I've used multiple systems to expedite…
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