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Without a doubt, the NPC dialogue system has been the most poked, prodded and mused over part of Revel Immortal since 2013 started.
Why so?
Why so?
- There are many, many different ways to implement it
- It sets the tone for the game in many ways
- It determines the kind and amount of work that goes into conveyance …
For the sake of clarity I will say this starts roughly in the mid 90's to early 2000's
This is the time period I am most familiar with, and thus feel competent to speak about at-length.
I of course realize game development predates, these dates; but in many ways it was an identical ebb and flow of AA…
This is the time period I am most familiar with, and thus feel competent to speak about at-length.
I of course realize game development predates, these dates; but in many ways it was an identical ebb and flow of AA…
...and a very productive weekend it was indeed!
I am happy to report we got over the 'speedbump' in developing the map editing tools.
And we were able to finish off the weekend with the start of a new map...
This is the start of the Dimensional Atrium, a supernatural realm that provides a gateway to…
I am happy to report we got over the 'speedbump' in developing the map editing tools.
And we were able to finish off the weekend with the start of a new map...
This is the start of the Dimensional Atrium, a supernatural realm that provides a gateway to…
Hi all,
I've been meaning to write this post for a while, but I didn't know exactly how.
I have commentary that has been slowly forming on my opinion of the indie game industry for a while, and it has finally reached a breaking point.
Hopefully some here will find my opinions thought provoking, and I'…
I've been meaning to write this post for a while, but I didn't know exactly how.
I have commentary that has been slowly forming on my opinion of the indie game industry for a while, and it has finally reached a breaking point.
Hopefully some here will find my opinions thought provoking, and I'…
Greetings All,
It's been tough and slow going this week, mostly because of a want to start developing some great new content; but being held back by a bit of a data-processing problem.
Minimap Generation
OK, so maps in Revel Immortal are BIG... how big you ask?
Well Garranshall, Princess Morning's home…
It's been tough and slow going this week, mostly because of a want to start developing some great new content; but being held back by a bit of a data-processing problem.
Minimap Generation
OK, so maps in Revel Immortal are BIG... how big you ask?
Well Garranshall, Princess Morning's home…
Greetings all, lots happening, lots to share.
First things first, I am once again a member of GDNet+, supporting the excellent work of Michael Tanczos in keeping the site fresh and functional.
Revel Immortal
Version 0.14 was released on friday; http://edigames.com/revelimmortal and marks our first rel…
First things first, I am once again a member of GDNet+, supporting the excellent work of Michael Tanczos in keeping the site fresh and functional.
Revel Immortal
Version 0.14 was released on friday; http://edigames.com/revelimmortal and marks our first rel…
Lots more work on the Revel Editor, getting ready for our next release of Revel Immortal
As of now the full set of data has been transfered into the editor and no longer exists hard coded.
As of now the full set of data has been transfered into the editor and no longer exists hard coded.
Hi again all,
Autumn break was great! I highly recommend taking sizable breaks every now and again to gain perspective on a project if you can afford them.
For those who don't know I effectively stopped all work at the EDIGames office (and thus Revel Immortal) September 1, and I've been back in actio…
Autumn break was great! I highly recommend taking sizable breaks every now and again to gain perspective on a project if you can afford them.
For those who don't know I effectively stopped all work at the EDIGames office (and thus Revel Immortal) September 1, and I've been back in actio…
Greetings All,
We'll be releasing Revel Immortal 0.13 today having added more content.
In addition I'll be taking some time off (reducing hours to around 10-15/week) during Sept. through Oct.
We'll hold on content updates for Revel during this time, and will begin again in late-fall.
We'll be releasing Revel Immortal 0.13 today having added more content.
In addition I'll be taking some time off (reducing hours to around 10-15/week) during Sept. through Oct.
We'll hold on content updates for Revel during this time, and will begin again in late-fall.
First things first, Revel Immortal 0.13 should be released this evening!
http://edigames.com/revelimmortal
It was a good work weekend at the EDIGames office...
Stats/Battle system changes
An important change to Revel is the removal of traditional DnD/RPG stats, you know: Str, Dex, Wis, Int...
I have dec…
http://edigames.com/revelimmortal
It was a good work weekend at the EDIGames office...
Stats/Battle system changes
An important change to Revel is the removal of traditional DnD/RPG stats, you know: Str, Dex, Wis, Int...
I have dec…
Greetings All,
0.12 went live on Monday 8/19
Click here to play Revel Immortal
Aside from an engine improvement concerning Firefox (and soon Chrome) specific modulated blending (for colorized equipment etc.);
the big addition was Containers.
Containers
Containers as you might imagine contain items; speci…
0.12 went live on Monday 8/19
Click here to play Revel Immortal
Aside from an engine improvement concerning Firefox (and soon Chrome) specific modulated blending (for colorized equipment etc.);
the big addition was Containers.
Containers
Containers as you might imagine contain items; speci…
Hi all, it's time for a check in!
Revel Immortal 0.10
Last Monday 8/5, the release Revel Immortal 0.10 went well; you can check it out at http://edigames.com/revelimmortal
Data Crisis
Okay, crisis might be overly dramatic; but a nagging issue with Revel came to a head after the release of 0.10.
Static …
Revel Immortal 0.10
Last Monday 8/5, the release Revel Immortal 0.10 went well; you can check it out at http://edigames.com/revelimmortal
Data Crisis
Okay, crisis might be overly dramatic; but a nagging issue with Revel came to a head after the release of 0.10.
Static …
Greetings All,
Its been a while since my last update.
Revel Immortal v0.10 should be released this coming Monday.
Its been a while since my last update.
Revel Immortal v0.10 should be released this coming Monday.
- I've been working a lot on new character outfits/equipment.
- The new intro (the previous intro was removed early in the alpha as it wasn't quite what I wanted).
- NPC Conversation system, bette…
'lo all!
Revel Immortal Alpha 0.9 was released on Monday 7/8 you can check it out as usual, at http://edigames.com/revelimmortal
0.9 formally adds character composition to the game, and culls a few systems that wern't really making the grade and have to be redesigned.
Notably enemy spawning, more on t…
Revel Immortal Alpha 0.9 was released on Monday 7/8 you can check it out as usual, at http://edigames.com/revelimmortal
0.9 formally adds character composition to the game, and culls a few systems that wern't really making the grade and have to be redesigned.
Notably enemy spawning, more on t…
'lo all
Seeing as I've been talking a lot about 2d character composition, I thought I should mention.
If you're writing a 2D game, you should probably be atlasing as it is kind of a no-brainer.
I'll assume some people here don't know what image atlasing is - in a nutshell, the idea is you take all of …
Seeing as I've been talking a lot about 2d character composition, I thought I should mention.
If you're writing a 2D game, you should probably be atlasing as it is kind of a no-brainer.
I'll assume some people here don't know what image atlasing is - in a nutshell, the idea is you take all of …
Hi again all,
I wanted to mention quickly that composition atlasing is working very well; such that tonight I'll be starting on the serious initial set of equipment and animations for Revel, if all goes well that'll be seen in 0.9, which is looking like Monday 7/8 rather than Monday 7/1.
In other new…
I wanted to mention quickly that composition atlasing is working very well; such that tonight I'll be starting on the serious initial set of equipment and animations for Revel, if all goes well that'll be seen in 0.9, which is looking like Monday 7/8 rather than Monday 7/1.
In other new…
'lo again all!
I spent a good chunk of time during the last interim between alpha 0.7 and 0.8 investigating runtime character composition.
The first step was figuring if I could actually create the required art layers, and that they would be visually passable; that turned out quite well, so since the…
I spent a good chunk of time during the last interim between alpha 0.7 and 0.8 investigating runtime character composition.
The first step was figuring if I could actually create the required art layers, and that they would be visually passable; that turned out quite well, so since the…
Greetings all!
Revel Immortal 0.8 Alpha update is out, and notably adds local region maps and fast travel.
http://edigames.com/revelimmortal
Maps are represented as a 1 pixel per tile, or 1:16 ratio.
Garranshall is composed of 80x80 maps, of 40x40 tiles each; this means the map of garranshall is 3200x3…
Revel Immortal 0.8 Alpha update is out, and notably adds local region maps and fast travel.
http://edigames.com/revelimmortal
Maps are represented as a 1 pixel per tile, or 1:16 ratio.
Garranshall is composed of 80x80 maps, of 40x40 tiles each; this means the map of garranshall is 3200x3…
I write large scale games. adventure games, role playing games...
In these times of casual and mobile titles, large scale games are becoming somewhat of a rairity.
After finishing Morning's Wrath, and The Lost City of Malathedra; I was not looking forward to writing another large scale game, and the…
In these times of casual and mobile titles, large scale games are becoming somewhat of a rairity.
After finishing Morning's Wrath, and The Lost City of Malathedra; I was not looking forward to writing another large scale game, and the…
'lo all, it has been a while.
I am still developing games, and lately have had an overwhelming urge to interact with other developers again.
I have a blog, where I publish random development stuff:
http://edigames.tumblr.com
I'm hoping to push content there to here or vice versa, we'll see how possible…
I am still developing games, and lately have had an overwhelming urge to interact with other developers again.
I have a blog, where I publish random development stuff:
http://edigames.tumblr.com
I'm hoping to push content there to here or vice versa, we'll see how possible…
So, I'm trying out a new style as I develop Morning's Wrath 2
My previous games have all been, more or less a linear progression of play and thus design and implementation. MW2 however is taking on a more free form mode of play, where you can decide just what to do and when to do it.
What this means …
My previous games have all been, more or less a linear progression of play and thus design and implementation. MW2 however is taking on a more free form mode of play, where you can decide just what to do and when to do it.
What this means …
Window trim is going up, doors are going in... I have more grouting to do than you can imagine :D
As I continue to pour through GUI libraries, I found one which 'might' be promising it is the 'GLO' gui engine, doesn't seem particularly well used, but the demo is capable; I just need to see what it w…
As I continue to pour through GUI libraries, I found one which 'might' be promising it is the 'GLO' gui engine, doesn't seem particularly well used, but the demo is capable; I just need to see what it w…
So I've finally moved up into my new office, instead of sharing a spot in the war-zone of my downstairs living room.
The renovation is going -OK- however I think before time we're gonna have to bring in some legal representation if we can expect to not get screwed.
progress on morning's wrath has bee…
The renovation is going -OK- however I think before time we're gonna have to bring in some legal representation if we can expect to not get screwed.
progress on morning's wrath has bee…
So as I was dusting off Selenite, I began to feel... that certain sick feeling when you know there are still certain features in your engine that need coding, and worst of all...
You Don't Want To Code Them!
In the past I simply grabbed myself up by my bootstraps and wrote the features, but my time i…
You Don't Want To Code Them!
In the past I simply grabbed myself up by my bootstraps and wrote the features, but my time i…
Okay so...
For those who don't know I've been spending the last, oh, six months or so renovating my house, in conjunction with contractors.
It was scheduled to be done in September; sadly here we are pushing November and it still isn't done, yay for my contractors.
All the while my wife and I have bee…
For those who don't know I've been spending the last, oh, six months or so renovating my house, in conjunction with contractors.
It was scheduled to be done in September; sadly here we are pushing November and it still isn't done, yay for my contractors.
All the while my wife and I have bee…
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