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So, last night was filled with alot of additions to existing maps, to make them more interesting, and more 'filled out'.
Right now i am trying to think of all the different 'Magic Runes' that we should have for the game, here is what I have so far.
Class1 Spells:
Arc - A electrical web that streaks ac…
Right now i am trying to think of all the different 'Magic Runes' that we should have for the game, here is what I have so far.
Class1 Spells:
Arc - A electrical web that streaks ac…
behold! the final iteration of the long awaited
LIFE AND MANA BARS!!!!!11111one(3-2)
Cool Features:
-They indicate you're level of Life and Mana
-They can be moved anywhere
-They snap to screen edges and other windows
-Low Profile! (they dont take up the whole damn screen)
-They are finaly done! ;-)
so tel…
LIFE AND MANA BARS!!!!!11111one(3-2)
Cool Features:
-They indicate you're level of Life and Mana
-They can be moved anywhere
-They snap to screen edges and other windows
-Low Profile! (they dont take up the whole damn screen)
-They are finaly done! ;-)
so tel…
Some more changes to the ruined atrium:
We are going to make the cavern walls higher, right now we think they dont project enough grandure=/
Recently screen caps have been rare =) Mainly because most of our work is now centering around details of existing maps, and the actual scripting within them.
Bu…
We are going to make the cavern walls higher, right now we think they dont project enough grandure=/
Recently screen caps have been rare =) Mainly because most of our work is now centering around details of existing maps, and the actual scripting within them.
Bu…
Hey all, the Spell Maker Tool (a super-stripped down version of MW) is now availible to those who want to participate.
Respond to this entry and if you're chosen I'll PM you the link to it.
EDIT: Also, i updated the phase meter, to the one which is seen on our team's todo list.
Thanks =)
Respond to this entry and if you're chosen I'll PM you the link to it.
EDIT: Also, i updated the phase meter, to the one which is seen on our team's todo list.
Thanks =)
So, last night I implemented the new experience milestones generator, and it seems to work good. I tried to break the system by adding crazy amounts of experience gains, but it held it's ground and gave me the proper amount of points and wouldnt let me 'over-level' past 100.
I modified my battlefiel…
I modified my battlefiel…
I was having a thought for a while,
our spell system is based on spell scripts, which determine what the spell should look like, by placing a number of sprites, which have certain properties, like velocity and direction and such, sorta like a particle controller.
If there was enough of an interest fo…
our spell system is based on spell scripts, which determine what the spell should look like, by placing a number of sprites, which have certain properties, like velocity and direction and such, sorta like a particle controller.
If there was enough of an interest fo…
So, we have another volenteer, Justin Smith (not from the Sanctus Legacy project),who did PR work for Anarchy Online, is now helping Morning's Wrath, he will be in charge of our forums, releasing public information ususaly on a weekly basis, he will also direct forum questions to our development so…
More Help
So last night I had a talk with, Tarviathun, he's a new member of the isometric forum (though apparently he has been lurking for a while), he seemed very interested with the work my team and I are doing on Morning's Wrath and decided that he would like to get involved if he could.
Given his…
So last night I had a talk with, Tarviathun, he's a new member of the isometric forum (though apparently he has been lurking for a while), he seemed very interested with the work my team and I are doing on Morning's Wrath and decided that he would like to get involved if he could.
Given his…
So last night I took the stats that I computed and moved them into thier respective .sprite XML files.
I was pleased with the results, it provided a good spread of easy characters, mediums and hard ones.
Given that all the enemies are using the same graphics at the moment, it is hard to feel the awes…
I was pleased with the results, it provided a good spread of easy characters, mediums and hard ones.
Given that all the enemies are using the same graphics at the moment, it is hard to feel the awes…
Greetings All,
So I finally got up off my haunches ;-) and finished the new changes to the graveyard...
Old...
New!!!
I think it is a definite improvement over the previous one, but is still lacking somthing, there are some plans to add a very short 'pointy-tipped' fence around the perimiter during the…
So I finally got up off my haunches ;-) and finished the new changes to the graveyard...
Old...
New!!!
I think it is a definite improvement over the previous one, but is still lacking somthing, there are some plans to add a very short 'pointy-tipped' fence around the perimiter during the…
So tonight will be the first interview between 'CaffineAddict' and myself. The results of the interview will be posted on the 'news page' of www.MorningsWrath.com
If everything goes well this should become a weekly thing, which will hopefully generate some traffic to our site and start to create som…
If everything goes well this should become a weekly thing, which will hopefully generate some traffic to our site and start to create som…
Greetings all,
So yesterday I was pretty wiped out,(work was tough) so I didin't get as much done as I would have liked, so what did I get done you ask?
Wellllll....
I finished the modeling and texturing of the new gravestones, however I haven't uploaded them yet, suffice it to say they are better tha…
So yesterday I was pretty wiped out,(work was tough) so I didin't get as much done as I would have liked, so what did I get done you ask?
Wellllll....
I finished the modeling and texturing of the new gravestones, however I haven't uploaded them yet, suffice it to say they are better tha…
So for my next trick (alakazam and all that ;-D),
I will be doing a revamp of the lost region gravestones,
I am open to some design sugestions *nothing involving crosses though, since it would conflict with the game's religion* so if you've got some pictures to post *before 7pm tonight, I'll take a l…
I will be doing a revamp of the lost region gravestones,
I am open to some design sugestions *nothing involving crosses though, since it would conflict with the game's religion* so if you've got some pictures to post *before 7pm tonight, I'll take a l…
morning all,
Last night I decided to finish things up with the crystals I mentioned, so here is the current result...
as you can see the crystals glow, and ingame thier glow varies by fading in and out, this gives a feeling of random 'twinking' i was very pleased when i tried it in-game, I also made …
Last night I decided to finish things up with the crystals I mentioned, so here is the current result...
as you can see the crystals glow, and ingame thier glow varies by fading in and out, this gives a feeling of random 'twinking' i was very pleased when i tried it in-game, I also made …
So, it was decided a while ago, that us with full time jobs and/or college should take things somewhat easy on the week days, so that we are nice and ready for the weekends.
So i tend to do graphics durring the week, since they are fairly low impact, and I spend all day at work programing.
Is that a …
So i tend to do graphics durring the week, since they are fairly low impact, and I spend all day at work programing.
Is that a …
Taking a break from my 'real' job, to update my journal (going to try and make this a habit, we'll see how it goes ;-D).
Milestones 'a-plenty':
So recently I created a block diagram of all the 'milestones' in Morning's Wrath, each milestone being somthing important that happens (some, more important …
Milestones 'a-plenty':
So recently I created a block diagram of all the 'milestones' in Morning's Wrath, each milestone being somthing important that happens (some, more important …
Long time since I've made a journal entry (busy, not lazy ;-D),
So, for all of you that don't know, I am employed again (not sure many of you knew I was un-employed) and I now work as an educational game developer at a local company in Northampton, MA.
However, Morning's Wrath hasn't suffered much fr…
So, for all of you that don't know, I am employed again (not sure many of you knew I was un-employed) and I now work as an educational game developer at a local company in Northampton, MA.
However, Morning's Wrath hasn't suffered much fr…
The meeting last night went fairly well,
There were unfortunetly three people MIA,
one genuinely (i knew he wasnt going to be able to make it),
and later i found out one was having internet problems, and the other simply forgot i guess (grits teeth).
Anyway, for all that were there, I basicly laid out …
There were unfortunetly three people MIA,
one genuinely (i knew he wasnt going to be able to make it),
and later i found out one was having internet problems, and the other simply forgot i guess (grits teeth).
Anyway, for all that were there, I basicly laid out …
So, lots happening,
We now have an additional Game Designer,
Her name is Heleen Durston, she applied to our help wanted thread, I was very excited to have a woman as a designer for MW, being that the main character is a female, I feel that she can bring alot to the game that us guys couldn't even at …
We now have an additional Game Designer,
Her name is Heleen Durston, she applied to our help wanted thread, I was very excited to have a woman as a designer for MW, being that the main character is a female, I feel that she can bring alot to the game that us guys couldn't even at …
So today,
with the large weight of change on my back, I set forth to update our todo-list, until this point the todo list has really only applied to me and my tasks, but I think now (with the very low output) I should broaden the list and make it availible online, I think doing so, and making sure e…
with the large weight of change on my back, I set forth to update our todo-list, until this point the todo list has really only applied to me and my tasks, but I think now (with the very low output) I should broaden the list and make it availible online, I think doing so, and making sure e…
So, I guess I will start things off the right way and give a little rundown about our project.
As stated before, it is called Morning's Wrath, It is a cross between two game genres, on one end you have the fighting of a nice 'dungeon crawl' such as Diablo, and on the other you have the story, puzzle…
As stated before, it is called Morning's Wrath, It is a cross between two game genres, on one end you have the fighting of a nice 'dungeon crawl' such as Diablo, and on the other you have the story, puzzle…
Greetings all,
Hopefully somone will find my idle ramblings useful, here is what you can hope to see in my journal.
-Production notes for our first title Morning's Wrath
-Useful tips and tricks that we develop along the way
-Answers to questions that, yes, even you, might be wondering about
-Idle rambli…
Hopefully somone will find my idle ramblings useful, here is what you can hope to see in my journal.
-Production notes for our first title Morning's Wrath
-Useful tips and tricks that we develop along the way
-Answers to questions that, yes, even you, might be wondering about
-Idle rambli…
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