End of Day 5. Wow time sure has flown by. You guys have been asking for a peek at what we have been working on and today is finally the day. But first I must recap the day. Bohee did an incredible job finishing all of the art she was tasked with completing. I am very proud of her. Her art skills have improved dramatically because of this competition. Gimp is becoming just another apendage to her. We were slaving away at a coffee shop and she noticed I was stressing about some code I was working on and she said, "Don't get stressed; this is fun!" Talk about a great partner.
We have rough sprite animations implemented and we hope we can polish these on Sunday. I began the creation of our additional levels, but still have A LOT of work to do on them. I hope I can bring you guys at least a few levels of challenge and fun! We actually caught up a little bit today. We completed items we had on our 9/26 checklist and even tackled some items such as death, respawns, and sprite animations which we had slated for completion on 9/27.
We decided to give you guys a little insight into the story as well as a visual look at our game. Our main character is a bouncy ball who looks like he has been bounced around one too many times. He is confused why some of the other toys are being mean to him. Why can't everyone just play nicely? He is on a mission to find out what is wrong, because all that he can remember is life.
What we have here is the final game mechanic I needed to implement to call our game 'feature complete.' This is a rough draft of the game introducing this game mechanic to the player about twelve levels into the game or so. Please excuse the framerate due to a not so powerful laptop and video recording software.
http://www.gfycat.com/CavernousDetailedBallpython