Journal of zedz

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hi im guy smiley
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62 entries
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zedz
September 05, 2009
Untitled
Ive been a bad boy + quickly threw together another demo, I was seeing how competitive breakout/arkenoid/pong would be, you against the cpu, the one to knock out the most bricks wins (perhaps expand to 3 or 4 players).
I dont know if Ill take it further though, I dont know if the ideas got enuf meri…
1,344 views
zedz
August 22, 2009
Untitled
Ive been slacking a bit recently
but heres another demo

www.zedzeek.com/APPS/D_UL.7z

-- aim is collect all the jewels (theyre inside the asteroids), u can drop a huimanoid to pick all the gems up

-- controls --
mouse with both mouse buttons
tab,q,a,w

Ive removed all the enemies so as not to taint other pp…
1,196 views
zedz
August 16, 2009
Untitled
sorry no demo, actually slacked a bit over the weekend, only coded for 5 hours total.
added box2d support for the physics now (Though I still do my own collisions)

1,239 views
zedz
August 14, 2009
Untitled
lying bed last night drinking some wine (to aid the flowing of the creative juices mind)
OK bugger reality + the clichedness.
How about if I add asteroids, which u shoot + they break apart to create more gems.
also limit the players lazers to only onscreen, ok which is a bit stupid since bullets dont …
1,303 views
zedz
August 13, 2009
Untitled
going reasonable I suppose (hopefully a big push this weekend + a new demo out), theres little men run around picking up the jewels now.
see the 100 above their heads thats their health, Im not sure what to do with this though, as it might make the game to difficult,


@AEdmonds no idea about that viru…
1,266 views
zedz
August 04, 2009
Untitled
www.zedzeek.com/APPS/D_UL.7z ~2mb

ok heres the games state from a week ago, I havent done any programming since then due to moving + having no gear

the aim of a level is to turn the whole planet from red to green (see the radar), drop a person cause they do the turning. collect 100 bonuspoints of a…
1,177 views
zedz
July 27, 2009
Untitled
Only had a couple of hours yesterday but added a solid terrain ( regenerated anew with each game, now unlike defender you cant fly through the ground )

went + saw these yesterday
http://en.wikipedia.org/wiki/Putangirua_Pinnacles
If anyones in the lower north island they are a worthwhile sight to see



I…
1,278 views
zedz
July 26, 2009
Untitled
I have spent not much time spent on it recently
Ive been working on the 3d models for the game
Though I still havent got a feel or visual theme to the game
Does anyone have any ideas?, Ive heard bugeyed monsters, retro 50s sci-fi



I might have some time to program today so hopefully will get some more …
1,290 views
zedz
July 22, 2009
Untitled
the games pretty sorted now basic gameplay wise
A/ first the humanoids along the bottom were your lives, they would mate + produce offspring thus more lives thus the key of the game was to protect your ppl
good idea, but to much to focus on in a fast paced action game

B/ next the roles were reversed y…
1,062 views
zedz
July 17, 2009
Untitled
Games coming along, ok hopefully I can finish most of it this weekend
Im gonna have aliens mutate when two adults meet
circle->quad->octagon->dodecagon

also Im thinking the humanoids down the bottom 'are your lives' thus protect at all cost, they can mate + produce offspring, but youre not go…
1,140 views
zedz
July 14, 2009
Untitled
seeing this article in gamasutra today

http://www.gamasutra.com/view/feature/4078/the_history_of_defender_the_joys_.php

looks like my next game to make is choosen for me, although knowing me it will metamorphise into something different.
I might go for the original's retro look, Im not sure about the …
946 views
zedz
July 10, 2009
Untitled
recently saw the docodrama the king of kong
so decided to write my own sequel to that seminal game(dk jr + dk3 arent really true sequels)
Though in saying that mine how its turned out isnt really a sequel either



its actually quite fun to play
897 views
zedz
July 07, 2009
new game (untitled)
finished another game that Ive been working on over the last few months.
Still not happy with the cpu hit that physx uses, true its managing 100s of shapes but still, sometimes it runs @ ~5fps

If only everyone had a cell processor in their PCs as well
actually sony etc have messed up with the ps3, nin…
794 views
zedz
May 31, 2009
Untitled
Ive been working on heaps of various things recently

physics - tried out physX though it seems to spit the dummy with greater than 30 ragdolls at once, so I dont know

SSAO - like in the screenshot of rocks + grass (Im not sure if Ill use it though due to the performance hit, and Im not sure if it add…
872 views
zedz
May 09, 2009
Untitled
a few things Ive done recently



- gotten astar working, I notice in age of mythology theyve got a crap version, Im assuming this is due to them going (if we havent found the goal in Xunits then quit), to keep the gamespeed reasonable,. I might have to do the same thing later on if the CPU becomes ove…
883 views
zedz
May 01, 2009
Untitled
ok got the resource gathering part pretty much sussed, one of the staple of RTSs
all I need to do now is
A/building
B/movement
C/fighting
D/upgrades etc
so not much



Ill have 4 resources, swig
stone (from rocks)
wood (from trees)
iron (from mine)
gold (from streams)
pretty standard

Im not sure if Ill get the peo…
949 views
zedz
April 27, 2009
Untitled
lighting through the day, Im not very happy with it at present (ill work out something better later)







cheers evolutional for the suggestions
total annihilation looks good, at least looks like theres lots of fans of the game, theres even a high quality remake 'test spring', which Ive downloaded (though…
800 views
zedz
April 24, 2009
Untitled
info for beginners, always try to have something onscreen that lets u visually see
whats going on, save so much time with debuggging etc
eg the following, green == visual/reaction range, red = attack range
diference in attackrange cause one has a bow+arrow + the other a sword


Ive decided not to do 'fog…
883 views
zedz
April 20, 2009
Untitled


Ive been working on the menu's etc + the building construction etc, just added height to map tonight (Ill make it so players move different speeds over the terrain)

Ive been looking at some other RTS's (nick some ideas)

aoe (age of mythology) - not as good as aoe2 (which was good apart from the trebu…
890 views
zedz
April 15, 2009
Untitled
shit a major undertaking
all this building of building + attacking crap
shit I think the best course of action is just to do it

progress report 0.5 percent

btw alexmoura thats a valid point about maximizing the 'front line' Ill keep that in mind (hell perhaps I will go for a bar along the bottom)
ultima…
806 views
zedz
April 10, 2009
Untitled
working on the sidebar, one of the most important elements in a RTS, one thing I cant understand is why often in RTSs etc they usually have the bar along the bottom of the screen?
Perhaps the reason is cause windows etc have their bars along the bottom, I have mine on the side, which make far more l…
812 views
zedz
April 07, 2009
new project
my last games basically finished,
so Ive started work on a new one.

Its gonna be a pretty generic RPG/RTS, Ill hopefully do quite a bit over easter (enuf to release the first demo)
810 views
zedz
March 23, 2009
Untitled
Q/ which one these meshes requires the more computing power


yes its fatty from doom3 :)

AKA - still having problems skinned exporting meshes cleanly, 3dmax (old version) loves to ignore my weighting values, whilst a bad workman blames their tools in this case I believe Im justified in mny appropriati…
791 views
zedz
March 17, 2009
Untitled
gah rant - spent at least couple of hours over the weekend trying to make a skinned mesh with an old version of 3dmax, a right royal PITA vertices were getting bone weights even though they were not inside the bones influence region, I had to manually change some of the weights one at a time, even …
767 views
zedz
March 14, 2009
Untitled
I dont think Im gonna bother with shadows
cause they dont really add much to the picture visually or informationally(?) as the action takes place on a 2d plane, in fact they can be distracting


940 views
zedz
March 07, 2009
about time for a new version

a new version to download
NOTE - ive removed the backgroundbody cause
A/ cutdown download size + B/ I dont wanna show all my cards at once :)

hopefully it works alright as is

gameplay - I tried the no smartbomb but let player dive into the scene to escape baddies which is a good original idea, (well b…
831 views
zedz
March 01, 2009
Untitled
quite a productive day today.

actually having a redish hue aint to bad (created a new texture in gimp, which has got some nice texture gneration plugins)

Im thinking about dropping smartbombs (though having them as triggered when the player goes over them)
instead of smartbomb, an escape mechanism cou…
909 views
zedz
February 28, 2009
Untitled
slacking a bit which is bad since its the weekend
heres the visual style im gonna do, I was wanting a reddish hue to the screen (since it takes place in the body) but it doesnt look so good, perhaps I can claim its greenish stomach juice or whatever.
I was gonna do a DOF effect as well but Im thinkin…
859 views
zedz
February 24, 2009
lotsa changes again
-I think ive got the basic gameplay pretty much nailed now, also the aliens ( a couple of new ones) (though alien launch is not working at the moment thus the green aliens will die straight away)
-theres a possibility of a crash bug which Im aware of (Ill fix that later) itll throw an execption now
-…
748 views
zedz
February 21, 2009
Untitled

sorry not much done, I blame the cicadas, they are a distraction (they even started up this morning in the dark at 5:30am :) )
http://en.wikipedia.org/wiki/Cicada

Ive changed over the weapons 4 different sorts now use mousewheel to cycle through them, u can pickup powerups to upgrade them.
Though I th…
883 views
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