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Latest assimp Activity
I have a problem with loading some fbx models. I use assimp for loading models and my first a test model loads correctly but I tried to load others models and get models with not whole geometry. I try to solve the proble but stuck and have no idea why this happens.
bool Mesh_Loader::load(const char …
So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…
Resolved this, there is an issue with the latest version of assimp causing this, reverted to assimp 5.0 and its working as expected now
_Silence_ said:
Also, in general assimp tends to add its own bones during the import, so what you have is a bit strange.
Far more likely it's the exporter adding the leaf bones (Blender has some weird settings by default), not the Assimp importer. I would reimport it into your modeling tool and check…
Bobby Anguelov recently did a stream which covers how animation is usually done in games. In particular the section about ‘Synchronization’ is important for animation blending. I agree there is not much information about this topic out there. You only find bits and pieces across the internet a…
I'm working on my model loader which uses assimp to convert to a common proprietary file format. I know that Assimp separates multi-material meshes into different meshes per material. To work around this, before I used to simply combine consider all the meshes as submeshes in the model file upon im…
I want to get better at writing code at the GPU level -- for people who are experts at writing code at this level and optimizing operations, what kind of steps/resources did you use to learn?
As a related question, do you think GPU experts are in high demand at AI companies/startups, or is the deman…
Bump, I'm still having the issue :|.
Hey what's up @deadbird11 I got to be honest, I have up :( I ended up making a gltf loader and I'm still working out a few issues.
Seems interesting. Thanks. I usually use home assignment help service for this https://assignmentyoda.com/home/disclosure/
Hi, I'm working on blending skeletal animations in my project. And I finally got confused in my own code...
I have 2 arrays of glm::mat4, which represents lhs and rhs animation's bones. So, I need to blend these 2 arrays of bones in the third one.
In the very beginning I wrote next naive approach:
inl…
Here I wrote a quite long explanation on mOffsetMatrices, maybe it is helpful to you: https://github.com/assimp/assimp/issues/2773
I also run into the problem of missing bones in animations, this topic might shed some light on the issue: https://gamedev.net/forums/topic/704491-importing-skeleton-f…