7 hours ago, krb said:Amazon is also trying to get into game development too and is putting a bunch of money into it and has their own game engine built off unreal engine that is optimized for MMOs and twitch compatibility so they are really going all out.
Yeah, I just don't know if it's worth going to Digipen, paying $7000/yr difference for tuition, and staying in the Seattle area after I graduate, all for the off-chance that A) Amazon's endeavors in game development are successful, and B) They develop the sorts of games that I'd be interested in working on--as opposed to going to Gnomon, having my full tuition covered, staying in the LA area, and getting a job at Riot or Blizzard.
The only reason I've confined my options of game studios to work for in the Seattle area to Valve and Nintendo of America (maybe ArenaNet) is because I have zero interest in doing photo-realistic art for games like Call of Duty (yuck). I want to work on games that have--at least loosely--Japanese inspired art styles. Hence my interest in games like Legend of Zelda, Fire Emblem, League of Legends, Overwatch, Guild Wars, and Dota.
2 hours ago, swiftcoder said:Digipen is in Redmond, right? There are far more AAA studios in the Seattle area than just Valve and Nintendo.
Bungie (Destiny) is here, 343 Industries (Halo), ArenaNet (Guild Wars). A bunch of mobile-focussed outfits like PopCap, Zynga, and Big Fish Games. Microsoft, Amazon, and Oculus all have in-house studios. Wizards of the Coast has a video game division... And that's not to mention the many indie efforts in the area.
Quite a bit going on around here
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I'm aware of all the studios in the Seattle Area, but I'm not interested in doing art for games like Destiny or Halo. I want to work on more cartoonish games, especially if they are influenced by the Japanese style of art. That's why I mentioned that I was only interested in working at Valve, Nintendo, or maybe ArenaNet.
1 hour ago, frob said:Why the fixation on Nintendo?
Because I don't want to do art for photo-realistic FPS's. I'd only have any passion working on a game that had a more cartoonish, especially Japanese, style of art.