So I'm making this basic 2D engine using Haxe Kha, and i just need to integrate some physics. Just basic collision detection and gravity on basic shapes, nothing too detailed. But i want to try not to write it myself, so i just want suggestions on what open source phyisics engines i could use, and that wont be impossible to integrate. Thanks in advance.
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Can I integrate an Open-Source Physics Engine into a Haxe Kha Application?
You could look into other peoples game engines that use Kha, take a look at how they handle physics in their engines and what external libraries or plug-ins they use. You could always use some of their physics code in your engine.
Heres a few you could use with Haxe
Nape Physics(2D):
Physaxe(2D):
https://github.com/ncannasse/physaxe
Cross-Platform 3D Physics Engine
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