Hi!
How could I ignore the collision between an PxRigidDynamic and a PxRigidStatic? I got them on different groups and masks and I receive the collision between them on CustomFilterShader but I can't make them ignore the collision.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Nvidia PhysX 3.4 Collision ignore
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement