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WoA V - Afterparty/Judging thread

Started by
116 comments, last by racsoth 6 years, 10 months ago
30 minutes ago, slicer4ever said:

Are you not seeing that in the existing tooltip?  or are you not seeing a tooltip at all on hover over.  it should look like this:

 

Huh. I am indeed not seeing a tooltip at all. For reference, I'm using Firefox (54.0) under Ubuntu Linux, I believe.

 

32 minutes ago, slicer4ever said:

Yes this was a bit of an oversight on my part, i forgot to add checks that the thoughts didn't overrun the length of the database, as it has to include escaping them so that they can't be used for a mysql injection.  I've also upped the length of what you can write from 1024 characters to 8096.

 

Ah, fair enough!

 

33 minutes ago, slicer4ever said:

edit: upon further inspection i think i know what is occurring, right now if you see "Error: [Gameplay|Graphics|Audio|etc] has an invalid input". open your developer console and please report what the console is saying to me.

 

Aha! I'm now seeing "Audio has an invalid input". Here is the relevant output:


TypeError: e is undefined[Learn More] SubmissionScript.js:239:2
	RadioMouseMove https://neonlightgames.com/woa/Assets/SubmissionScript.js:239:2
	ThemeMouseOver https://neonlightgames.com/woa/Assets/SubmissionScript.js:183:2
	onmouseover https://neonlightgames.com/woa/Submissions:1:1
3  SubmissionScript.js:604:2
0  SubmissionScript.js:604:2
4  SubmissionScript.js:604:2

TypeError: e is undefined[Learn More] SubmissionScript.js:239:2
	RadioMouseMove https://neonlightgames.com/woa/Assets/SubmissionScript.js:239:2
	onmousemove https://neonlightgames.com/woa/Submissions:1:1
Audio: 0  SubmissionScript.js:355:3

TypeError: e is undefined[Learn More] SubmissionScript.js:239:2
	RadioMouseMove https://neonlightgames.com/woa/Assets/SubmissionScript.js:239:2
	ParticipationMouseOver https://neonlightgames.com/woa/Assets/SubmissionScript.js:220:2
	onmouseover https://neonlightgames.com/woa/Submissions:1:1

 

Judging by the errors reported, this may perhaps be relevant to both issues.

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3 hours ago, Thaumaturge said:

Invasion of Planet Frog: As above, required an additional component.

Did the prerequest installer not work?
It should be at: "<GameFolder>\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe"
 
Could you post some more info if that installer does not solve the issue?

Thanks for the review @Scouting Ninja, Could you offer suggestions on what you would like or would have done differently?

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

 

1 hour ago, Thaumaturge said:


Judging by the errors reported, this may perhaps be relevant to both issues.

ok, thanks for that.  that actually helped pretty immensely.  I think i solved a number of issues with that now.

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4 hours ago, Thaumaturge said:

I've added a reviews for some of the entries (barring my own, of course). I had site-related trouble with certain others (see below), and in several other cases decided to not give a review. Regarding that last set, my reasons:

 

Merlin and the Invaders from Mars: It seems to crash on starting a new game. :/

Hi Thaumaturge, If you have time, could you let me know if there was any information in the console window? Also separately, could you try enabling the DO_DEBUG.txt file and looking to see if there is any info in the glDebug.txt file? It can report other issues but is quite sensitive.

Its too late for the competition but I'd like to fix any issues.

Congratulations to all contestants that managed to deliver a game this time!

I started on a small VR game but gave it up when it became apparent that the judges would not be able to play it - and I did not find the energy to start on a new entry. Not blaming anyone but myself. Maybe next time?

Looking forward to testing all your games!

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First thanks for the contest, I didn't get much time for it but I did enjoy following the other games and getting to play them.

7 hours ago, ryan20fun said:

Thanks for the review @Scouting Ninja, Could you offer suggestions on what you would like or would have done differently?

If you did it all over I would recommend adding a interesting mechanic to the game, as is it's platformer with noting unique, the AI is also bit bugy. 

As for the rest I think you did very well. Mostly making your own game with your own theme would be nice to see.

 

My PC acted up two days ago (CMOS battery was empty for 4 weeks) and I had to reseat RAM, gfx card and undust the whole thing and finally it seems to work again today. Phew!

Just started downloading the bundle. How effing huge is this thing? Some entries really need to keep their dependencies down :) 

 

Edit: Oh, did I mention IMHO the message editor sucks big time? 

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

17 minutes ago, Endurion said:

Just started downloading the bundle. How effing huge is this thing?

GoogleDrive shows ~1.4GiB for me, It looks like it is each submitted archive in the archive.

HTH

 

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

18 minutes ago, Endurion said:

undust the whole thing

Wait, so were you dusting or undusting?

If you're adding dust then I think you're doing it wrong. ;)

 

18 minutes ago, Endurion said:

Just started downloading the bundle. How effing huge is this thing? Some entries really need to keep their dependencies down :) 

Evil idea for an entry next year:  A 'game' that exploits the bundle to launch and wrap around the other submissions and augment them somehow.

(I have a history of writing code to steal the HWnd of another app and embed it by converting it from a top-level window into a child window and forward on all window messages adjusted for offset etc.)

 

10 hours ago, ryan20fun said:
Did the prerequest installer not work?
It should be at: "<GameFolder>\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe"

 

At the time, I wasn't aware that I should be looking there. I only found it after noticing the more obviously-placed installer in Castle Spaceships and going hunting in your directory, as I recall.

 

That said, the main issue was simply that I didn't want to install additional dependencies for the sake of a community review. I don't much like doing it at all, for that matter.

 

10 hours ago, ArThor said:

Hi Thaumaturge, If you have time, could you let me know if there was any information in the console window? Also separately, could you try enabling the DO_DEBUG.txt file and looking to see if there is any info in the glDebug.txt file? It can report other issues but is quite sensitive.

 

Give me a moment to boot back into Windows and try it again...

 

6 hours ago, DKoding said:

I started on a small VR game but gave it up when it became apparent that the judges would not be able to play it - and I did not find the energy to start on a new entry. Not blaming anyone but myself. Maybe next time?

 

Ah, I'm sorry to read it. :/

 

49 minutes ago, Endurion said:

My PC acted up two days ago (CMOS battery was empty for 4 weeks) and I had to reseat RAM, gfx card and undust the whole thing and finally it seems to work again today. Phew!

 

Ouch, that sounds pretty unpleasant! I'm glad that you got it working again, at least! o_o

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