Hello,
i am developing an android game with libgdx and box2d. I made a simple enemy that walks towards the player.
I can shoot bullets and move the bullets like this:
body.applyForce(m_impulse,body.getWorldCenter(),true); // This is applied only once
This moves the bullet straight forward, that is what I want. But when the ( small ) bullet hits an enemy, he gets thrown back like 100kilometers. How can i prevent that?