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![I'm Stupid Stupid Stupid](https://uploads.gamedev.net/profile/photo-thumb-51733.jpg)
As it turns out there's a Windows/Fonts directory, and all you have to do to make your font available to PSP9 is drop it in that directory and restart Paint Shop Pro.
me so stupid. [sad]
me so stupid. [sad]
![Paint Shop Pro... killing me slowly.](https://uploads.gamedev.net/profile/photo-thumb-51733.jpg)
I can't for the life of me figure out how to add a true type font into Paint Shop Pro 9. As always, I started a few threads to see if someone out there knows...
GameDev Thread
Indie Gamer Thread
IGDA Thread
If anyone has any desire to play the most recent version of my game... Download Epoch Star Here…
GameDev Thread
Indie Gamer Thread
IGDA Thread
If anyone has any desire to play the most recent version of my game... Download Epoch Star Here…
![Performance Issue???](https://uploads.gamedev.net/profile/photo-thumb-51733.jpg)
I started a thread on gamedev, indie gamer, and igda to try and figure out my performance issue. So far it's been mostly people with high end hardware that have replied. I did find out that my game won't run on a TNT2 card right now.
![New Version of Epoch Star... Finally.](http://www.epochstar.com/CloseLagionite-new.jpg)
I just put a new version of Epoch Star out on GDS, and my site. Right now, it looks like there may be some performance issues with my new Glow effect. I went from 60 FPS to 30 FPS when I turned it on. I'm hoping others don't have quite the performance problem I did, but I'll be posting feedback …
![More Glow Pics.](http://www.epochstar.com/game-pics/GlowyLights.jpg)
I got my lights to look better. Basically I added additional logic to look for textures beginning with a '+' character. If it found one, it would look for a corresponding glow map texture beginning with a '-' that had the same name otherwise. So I created a '+windows.jpg' texture file and stored…
![Texture Maker... I Love you.](http://www.epochstar.com/game-pics/XengarShotOld.jpg)
Well, I just purchased Texture Maker after having played around with the demo for a few hours. Early results are rather impressive. It's allowed a person with marginal artistic talent (me) to produce textures that look reasonably professional with only a few hours of trial and error.
Here's some s…
Here's some s…
![Engine Glow Working... Finally!](http://www.epochstar.com/game-pics/GlowWorking.jpg)
I finally got the Engine Glow working in Epoch Star. As soon as I have retextured my space ships to take advantage of the new effect I will have it out there. Earlier I had a problem with my stencil buffer. As it turns out, I was unable to create a second stencil buffer that fit my glow texture.…
![More issues with Stencil Buffers.](http://www.epochstar.com/game-pics/StencilProblem1.jpg)
The earlier Stencil Buffer issues were the result of not clearing my Stencil buffer after each rendering. By clearing my stencil buffer I have been able to get much closer to a good looking glow effect. However, it seems like I need to create a stencil buffer for my glow effect.
Here are some scre…
Here are some scre…
![Is it the Stencil buffer?](http://www.epochstar.com/game-pics/StencilError.jpg)
I'm still having the a problem with my mesh rendering.
To try to figure it out I posted a thread on both Game Dev and Indie Gamer.
One response I received from the Indie Gamer post indicated that my problem was because I was not setting my stencil buffer when I switched my render target. So in ord…
To try to figure it out I posted a thread on both Game Dev and Indie Gamer.
One response I received from the Indie Gamer post indicated that my problem was because I was not setting my stencil buffer when I switched my render target. So in ord…
![Z Problems](http://www.epochstar.com/game-pics/ZProblem.jpg)
I'm temprarily shelfing my streaking effect. It seems that you can't render to a target that is the texture you have set. This means that I need a second back buffer to apply the streaking effect. At the moment, however, I need to work on a problem I'm having rendering my mesh objects. When I c…
![More Glow Progress](http://www.epochstar.com/game-pics/TooMuchGlow1.jpg)
My glow is looking better, but kinda grainy right now. I'm guessing part of the problem is my glow texture is only 256x256, and I stretch that over a screen that's 800x600. I was thinking that if I performed enough rendering passes, it would remove the grainy look, but right now I'm having proble…
![Glow looks good, but won't go away](http://www.epochstar.com/game-pics/PixelShaderProblem2.jpg)
Well, I managed to clear the garbage out of my glow texture, but I still don't have my glow texture clearing at the end of each frame. It looks kinda cool though so I thought I'd post a screen shot.
![Pixel Shader issues.](http://www.epochstar.com/game-pics/PixelShaderProblem1.jpg)
Well, I solved my problem with my screen size quad not fitting my screen. As it turns out, I was setting my vertex size incorrectly in SetStreamSource.
I had this:
what I really wanted was this:
I had this:
g_pDevice->SetStreamSource(0,g_QuadVB,sizeof(g_QuadVB));
what I really wanted was this:
g_pDevice->SetStreamSource(0,g_QuadVB,size…
![Epoch Star Back Story](https://uploads.gamedev.net/profile/photo-thumb-51733.jpg)
I finally convinced my brother to let me post the stories he's been working on for Epoch Star's back story. He desperately wants to redo my web site, but that will have to wait for later.
Epoch Star -Stories and Legends
Here's a list of the stories
The Birth of Life
Unearthed Darkness
Advent of …
Epoch Star -Stories and Legends
Here's a list of the stories
![Epoch Star](https://uploads.gamedev.net/profile/photo-thumb-51733.jpg)
My current project is a game called Epoch Star. Epoch Star is a cross genre epic space adventure / space rpg in the spirit of older games like Star Flight and Star control 2. Right now I'm soliciting feedback so please download and play my game, then send me an email telling me what you liked or di…
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