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Writing Web Games

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Colorado
Web games for fun and profit
427 comments
234 entries
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Battagline
May 24, 2005
I'm Stupid Stupid Stupid
As it turns out there's a Windows/Fonts directory, and all you have to do to make your font available to PSP9 is drop it in that directory and restart Paint Shop Pro.

me so stupid. [sad]
389 views
Battagline
May 23, 2005
Paint Shop Pro... killing me slowly.
I can't for the life of me figure out how to add a true type font into Paint Shop Pro 9. As always, I started a few threads to see if someone out there knows...

GameDev Thread

Indie Gamer Thread

IGDA Thread

If anyone has any desire to play the most recent version of my game... Download Epoch Star Here…
264 views
Battagline
May 23, 2005
Performance Issue???
I started a thread on gamedev, indie gamer, and igda to try and figure out my performance issue. So far it's been mostly people with high end hardware that have replied. I did find out that my game won't run on a TNT2 card right now.
284 views
Battagline
May 22, 2005
New Version of Epoch Star... Finally.
I just put a new version of Epoch Star out on GDS, and my site. Right now, it looks like there may be some performance issues with my new Glow effect. I went from 60 FPS to 30 FPS when I turned it on. I'm hoping others don't have quite the performance problem I did, but I'll be posting feedback …
887 views
Battagline
May 21, 2005
Oh the Shame.
I've been shamed into changing my station texture to exclude the "Hot Pink Engines". For the record, I still believe them to be purple. But to avoid the confusion I switched them to be a very manly red color.





I've been busy working on re-texturing my ships to include the new glow effect:


289 views
Battagline
May 20, 2005
More Glow Pics.
I got my lights to look better. Basically I added additional logic to look for textures beginning with a '+' character. If it found one, it would look for a corresponding glow map texture beginning with a '-' that had the same name otherwise. So I created a '+windows.jpg' texture file and stored…
355 views
Battagline
May 18, 2005
Texture Maker... I Love you.
Well, I just purchased Texture Maker after having played around with the demo for a few hours. Early results are rather impressive. It's allowed a person with marginal artistic talent (me) to produce textures that look reasonably professional with only a few hours of trial and error.

Here's some s…
341 views
Battagline
May 18, 2005
Texture Maker Rocks!
Someone recommended Texture Maker to me. I downloaded and played around with a demo of their software. I was very impressed with it's ability to create base textures. I'm going to have to purchase.
267 views
Battagline
May 17, 2005
Glowing Lights... Good or Bad.
I added some glowing lights to my space station. I'm not sure what I think about them yet.

Here's a screen shot:
462 views
Battagline
May 17, 2005
Artist Needed... badly.
The artist I hired to do a few screens finally got me the screen I ordered 2+ months ago. He does good work, but He's a busy guy.

Here's a screen shot:




It's my "Create Ship Screen"... and with minor modifications it will be my "Upgrade Ship Screen". Hopefully I can get it into the game this weekend…
341 views
Battagline
May 16, 2005
Engine Glow Working... Finally!
I finally got the Engine Glow working in Epoch Star. As soon as I have retextured my space ships to take advantage of the new effect I will have it out there. Earlier I had a problem with my stencil buffer. As it turns out, I was unable to create a second stencil buffer that fit my glow texture.…
331 views
Battagline
May 15, 2005
More issues with Stencil Buffers.
The earlier Stencil Buffer issues were the result of not clearing my Stencil buffer after each rendering. By clearing my stencil buffer I have been able to get much closer to a good looking glow effect. However, it seems like I need to create a stencil buffer for my glow effect.

Here are some scre…
276 views
Battagline
May 15, 2005
Is it the Stencil buffer?
I'm still having the a problem with my mesh rendering.

To try to figure it out I posted a thread on both Game Dev and Indie Gamer.

One response I received from the Indie Gamer post indicated that my problem was because I was not setting my stencil buffer when I switched my render target. So in ord…
286 views
Battagline
May 15, 2005
Z Problems
I'm temprarily shelfing my streaking effect. It seems that you can't render to a target that is the texture you have set. This means that I need a second back buffer to apply the streaking effect. At the moment, however, I need to work on a problem I'm having rendering my mesh objects. When I c…
368 views
Battagline
May 14, 2005
Problems with Streaking Glow Effect
My glow seems to be working now, but I want to give it a streaky kind of look.

Here's my current glow effect:


If I don't clear my glow surface every frame, I get a streaking effect like this:


This creates an interesting streaking effect. The only problem with it, is that eventually the glowing takes …
308 views
Battagline
May 14, 2005
More Glow Progress
My glow is looking better, but kinda grainy right now. I'm guessing part of the problem is my glow texture is only 256x256, and I stretch that over a screen that's 800x600. I was thinking that if I performed enough rendering passes, it would remove the grainy look, but right now I'm having proble…
413 views
Battagline
May 14, 2005
Glow looks good, but won't go away
Well, I managed to clear the garbage out of my glow texture, but I still don't have my glow texture clearing at the end of each frame. It looks kinda cool though so I thought I'd post a screen shot.


275 views
Battagline
May 14, 2005
Pixel Shader issues.
Well, I solved my problem with my screen size quad not fitting my screen. As it turns out, I was setting my vertex size incorrectly in SetStreamSource.

I had this:

g_pDevice->SetStreamSource(0,g_QuadVB,sizeof(g_QuadVB));




what I really wanted was this:

g_pDevice->SetStreamSource(0,g_QuadVB,size…
297 views
Battagline
May 13, 2005
Why is my quad not screen sized?
Here's a screen shot of the current situation:


This is what I'm using for my Quad's coordinates:
SVERTEX g_pScreenQuad[] =
{
{-1.0f, -1.0f, 0.0f,1.0f,0.0f,0.0f},
{ 1.0f, -1.0f, 0.0f,1.0f,1.0f,0.0f},
{ 1.0f, 1.0f, 0.0f,1.0f,1.0f,1.0f},
{-1.0f, 1.0f, 0.0f,1.0f,0.0f,1.0f}
};

I've been getting some good …
470 views
Battagline
May 13, 2005
Epoch Star Back Story
I finally convinced my brother to let me post the stories he's been working on for Epoch Star's back story. He desperately wants to redo my web site, but that will have to wait for later.

Epoch Star -Stories and Legends

Here's a list of the stories

  • The Birth of Life

  • Unearthed Darkness

  • Advent of …
  • 576 views
    Battagline
    May 13, 2005
    Stuck on Shaders
    I've been working on trying to get a glow effect working for Epoch Star for a few weeks now. I'm using the Gamasutra article "Real Time Glow" as a base. I'm having trouble getting my Full Screen Quad to work with my shader.

    Here's a screen shot of the current problem:


    As you can see, my quad doesn'…
    535 views
    Battagline
    March 31, 2005
    Epoch Star
    My current project is a game called Epoch Star. Epoch Star is a cross genre epic space adventure / space rpg in the spirit of older games like Star Flight and Star control 2. Right now I'm soliciting feedback so please download and play my game, then send me an email telling me what you liked or di…
    670 views
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